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This will be the end of the introduction, in the next section we will be discussing basic modding before we move on to a little more advanced stuff.Īnd here is also a basics tutorial for Call to Arms, some things are different when compared to Gates of Hell but things are largely the same for both games – Speaking of the error log, it can be found in your game’s my documents folder here –Ĭ:\Users\YourUserNameHere\Documents\My Games\gates of hell\logĪnd it looks like this once you open it, with the actual error usually being located in the bottom after a game crash so don’t be intimidated by the blocks of code –
MEN OF WAR CALL TO ARMS MOD HOW TO
If you wish how to do this check out the dedicated Conquest and Multiplayer editing sections of the guide. I consider this as more advanced modding simply because a lot more can go wrong here if you’re not careful with the code, I can say from experience that I’ve banged by head more times than I can count when the game started crashing after I made a simple change to a file and it took me a while and checking the error log as well as the files themselves before I could figure out what was actually causing it. If you want to start editing the Conquest and Multiplayer parts of the game that’s where things start to get serious. They can be accessed with a ZIP or RAR opening program such as WinZIP and WinRAR or my preferred alternative, 7zip which you can get from here – pak files, similar to what the Unreal Engine games use. This is where the majority of the game files are located in and as you can also see most are in. Then go to the file location of the game that was discussed previously and then click on the resource folder you will be greeted by this –
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MEN OF WAR CALL TO ARMS MOD MOD
Now if you want to start with a simple mod in order to learn the game folder structure as well as see if the game is registering our changes, which might not happen if there’s a typo in some of the folder names for example as mentioned before, you can check the Music and Background editing sections of this guide. pak file but that’s pretty much it otherwise. It may just take a bit longer for the game to load the mod files if they’re not in a. pak files, the game can already see and register the files within these folders. pak files within the game’s own resource folder, meaning that you don’t need to make your own. And lastly, the resource folders you see here are actually.
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